Active Skill Tag /137
Mobility Attack Melee Physical Demolisher Area Strength Cold Projectile Ranged Horizontal Dexterity Fire Spell Erosion Lightning Intelligence Warcry Persistent Restoration Channeled Slash-Strike Defensive Chain Parabolic Terra Vertical Empower Barrage Shadow Strike Sentry Beam Curse Summon Synthetic Troop Base Skill Enhanced Skill Ultimate
Leap Attack
Mobility, Attack, Melee, Physical, Demolisher, Area, Strength
Ice Shot
Cold, Projectile, Attack, Ranged, Area, Horizontal, Dexterity
Hammer of Ash
Area, Fire, Attack, Projectile, Melee, Demolisher, Horizontal, Strength
Chromatic Shot
Spell, Projectile, Cold, Erosion, Fire, Lightning, Physical, Horizontal, Strength, Dexterity, Intelligence
Resurrection Warcry
Warcry, Area, Persistent, Restoration
Whirlwind
Attack, Melee, Area, Channeled, Physical, Slash-Strike, Strength, Dexterity
Focused Slash
Attack, Melee, Area, Physical, Slash-Strike, Strength, Dexterity
Stoneskin
Persistent, Defensive, Spell
Thundercloud
Spell, Persistent, Lightning, Channeled, Area, Chain, Intelligence
Blink
Mobility, Spell
Bombard
Attack, Projectile, Area, Fire, Ranged, Parabolic, Strength
Shadow Shot
Spell, Erosion, Area, Projectile, Horizontal, Intelligence
Shadow Swamp
Spell, Erosion, Area, Persistent, Terra, Intelligence
Marked Rain of Arrows
Attack, Fire, Area, Persistent, Ranged, Projectile, Horizontal, Vertical, Dexterity
Bull's Rage
Persistent, Spell, Empower
Shadow Dash
Spell, Mobility, Persistent, Erosion
Frost Shield
Spell, Persistent, Cold, Defensive
Rocket Jump
Mobility, Ranged, Attack, Area, Fire, Strength
Split Firebolt
Spell, Projectile, Fire, Area, Horizontal, Intelligence
Blizzard
Spell, Cold, Area, Barrage, Intelligence
Obscure
Persistent, Defensive, Spell
Mana Boil
Spell, Empower
Frost Impact
Attack, Melee, Area, Cold, Demolisher, Strength, Intelligence
Path of Flames
Spell, Fire, Channeled, Persistent, Area, Mobility, Intelligence
Berserking Blade
Attack, Melee, Area, Physical, Slash-Strike, Persistent, Strength, Dexterity
Charged Pummel
Attack, Melee, Area, Channeled, Lightning, Demolisher, Persistent, Strength
Chain Lightning
Spell, Lightning, Chain, Dexterity, Intelligence
Double Thrusts
Attack, Melee, Physical, Shadow Strike, Area, Dexterity
Mind Control
Spell, Erosion, Channeled, Persistent, Intelligence
Ring of Ice
Spell, Cold, Area, Intelligence
Split Shot
Attack, Projectile, Physical, Ranged, Horizontal, Dexterity
Flame Slash
Attack, Melee, Area, Fire, Slash-Strike, Strength
Icy Blade
Attack, Melee, Area, Cold, Slash-Strike, Strength, Intelligence
Frost Spike
Attack, Melee, Projectile, Shadow Strike, Cold, Area, Horizontal, Dexterity, Intelligence
Wilt Spike
Attack, Melee, Shadow Strike, Erosion, Area, Persistent, Dexterity
Lightning Shot
Attack, Ranged, Projectile, Lightning, Chain, Horizontal, Dexterity
Corrosive Shot
Attack, Erosion, Area, Persistent, Ranged, Projectile, Parabolic, Terra, Dexterity
Burning Shot
Attack, Ranged, Projectile, Fire, Horizontal, Dexterity
Electrifying Shot
Attack, Ranged, Projectile, Lightning, Horizontal, Dexterity
Corrosive Throw
Attack, Ranged, Projectile, Erosion, Horizontal, Dexterity
Inexhaustible Barrage
Attack, Projectile, Physical, Channeled, Area, Persistent, Vertical, Ranged, Barrage, Dexterity
Rain of Arrows
Attack, Ranged, Physical, Area, Projectile, Vertical, Dexterity
Savage Charge
Attack, Melee, Physical, Demolisher, Channeled, Area, Strength, Dexterity
Ice Lances
Spell, Projectile, Cold, Horizontal, Intelligence
Sparkle
Spell, Projectile, Lightning, Area, Horizontal, Intelligence
Ring of Blades
Spell, Channeled, Physical, Area, Persistent, Projectile, Horizontal, Intelligence
Flame Core
Spell, Area, Fire, Persistent, Sentry, Intelligence
Lightning Storm
Spell, Lightning, Area, Persistent, Intelligence
Flame Jet
Spell, Fire, Area, Persistent, Projectile, Parabolic, Terra, Intelligence
Frost Terra
Spell, Cold, Area, Persistent, Terra, Intelligence
Scorching Beam
Spell, Fire, Channeled, Area, Beam, Intelligence
Wilting Beam
Spell, Channeled, Erosion, Persistent, Area, Beam, Intelligence
Frigid Transmission
Spell, Cold, Area, Mobility, Intelligence
Forced Start
Spell, Persistent, Defensive
Aegis of Fire
Spell, Persistent, Fire, Defensive
Delayed Pain
Spell, Persistent, Defensive
Defensive Buffer
Spell, Persistent, Defensive
Brisk Wind
Spell, Persistent, Defensive
Frost Touch
Spell, Area, Persistent, Cold, Erosion, Curse
Burst of Anger
Spell, Persistent, Empower
Scorching Pulse
Spell, Area, Fire, Intelligence
Fixate
Spell, Area, Persistent, Empower
Secret Origin Unleash
Spell, Persistent, Empower
Aim
Spell, Persistent, Empower
Blurry Steps
Spell, Persistent, Empower
Groundshaker
Attack, Melee, Area, Physical, Demolisher, Strength
Focused Shot
Attack, Ranged, Physical, Projectile, Horizontal, Dexterity
Fire Burst
Spell, Area, Fire, Strength, Intelligence
Thunderbolt Overload
Spell, Area, Lightning, Projectile, Parabolic, Physical, Dexterity, Intelligence
Fearless Warcry
Warcry, Area, Persistent
Raging Warcry
Warcry, Area, Persistent
Charging Warcry
Warcry, Area, Persistent
Black Hole
Spell, Area, Persistent, Erosion, Empower
Summon Machine Guard
Spell, Summon, Persistent, Synthetic Troop, Strength, Intelligence
Summon Spider Tank
Spell, Summon, Persistent, Synthetic Troop, Dexterity, Intelligence
Elemental Destruction
Spell, Area, Persistent, Curse, Cold, Fire, Lightning
Electrocute
Spell, Area, Persistent, Lightning, Curse
Vulnerability
Spell, Area, Persistent, Physical, Curse
Scorch
Spell, Area, Persistent, Fire, Curse
Blind
Spell, Area, Persistent, Curse
Entangled Pain
Spell, Area, Persistent, Curse
Biting Cold
Spell, Area, Persistent, Cold, Curse
Corruption
Spell, Area, Persistent, Erosion, Curse
Life Source
Restoration
Mana Source
Restoration
Elemental Shock
Spell, Persistent, Summon, Empower
Machine Army
Spell, Persistent, Summon, Empower
Prayer
Spell, Persistent, Summon, Defensive
Dark Gate
Spell, Persistent, Summon, Empower
Thunderlight Bond
Spell, Persistent, Lightning, Empower, Area, Sentry
Arcane Circle
Spell, Persistent, Area, Empower
Ice Bond
Spell, Persistent, Cold, Empower, Sentry, Area, Beam
Reform
Spell, Persistent, Defensive
Centralized Loading
Attack, Ranged, Mobility
Blink Bow
Attack, Physical, Ranged, Projectile, Horizontal, Mobility, Dexterity
Swift Shadow Raid
Attack, Area, Physical, Melee, Mobility, Dexterity
Safeguard Ring
Spell, Area, Persistent, Sentry, Defensive
Icebound Beam
Spell, Channeled, Cold, Projectile, Horizontal, Beam, Intelligence
Spiral Strike
Attack, Erosion, Area, Melee, Mobility, Dexterity
Compound Source
Restoration
Moon Strike
Attack, Area, Persistent, Physical, Melee, Slash-Strike, Dexterity, Intelligence
Howling Gale
Spell, Channeled, Physical, Area, Persistent, Intelligence
Blazing Bullet
Attack, Fire, Area, Ranged, Projectile, Horizontal, Strength, Dexterity
Thunder Slash
Attack, Lightning, Area, Melee, Slash-Strike, Dexterity
Thunder Spike
Attack, Lightning, Area, Melee, Shadow Strike, Dexterity
Frost Core
Spell, Cold, Persistent, Projectile, Horizontal, Sentry, Intelligence
Thunder Core
Spell, Lightning, Persistent, Sentry, Chain, Area, Intelligence
Ghost Blade Einherjar
Attack, Ranged, Erosion, Persistent, Sentry, Projectile, Horizontal, Area, Dexterity
Arrow Einherjar
Attack, Physical, Persistent, Sentry, Projectile, Vertical, Ranged, Area, Dexterity
Summon Grim Phantom
Spell, Persistent, Summon, Synthetic Troop, Intelligence
Overpower
Attack, Physical, Area, Melee, Strength, Intelligence
Onslaught Punch
Attack, Physical, Area, Melee, Strength, Intelligence
Aimed Shot
Attack, Physical, Projectile, Ranged, Horizontal, Dexterity, Intelligence
Blazing Dance
Base Skill, Spell, Fire, Area, Strength, Intelligence
Blazing Spin
Empower, Spell, Fire, Area, Persistent, Strength, Intelligence
Blazing Incineration
Enhanced Skill, Spell, Fire, Area, Strength, Intelligence
Molten Rising
Ultimate, Spell, Fire, Area, Strength, Intelligence
Glacier Ripples
Base Skill, Spell, Cold, Area, Intelligence
Frost Release
Empower, Spell, Cold, Area, Persistent, Intelligence
Permafrost Cast
Enhanced Skill, Spell, Cold, Area, Intelligence
Ice Earthshaker
Ultimate, Spell, Cold, Area, Intelligence
Lightning Star
Base Skill, Attack, Lightning, Projectile, Ranged, Horizontal, Dexterity, Intelligence
Thunderlight Arrow
Enhanced Skill, Attack, Lightning, Projectile, Ranged, Horizontal, Dexterity, Intelligence
Thundercloud Surge
Empower, Attack, Lightning, Persistent, Dexterity, Intelligence
Lightning Surge
Ultimate, Attack, Lightning, Projectile, Ranged, Chain, Horizontal, Dexterity, Intelligence
High Energy Beam
Spell, Lightning, Area, Beam, Intelligence
Destructive Light Cannon
Spell, Lightning, Area, Beam, Intelligence
Whirlwind Blade
Spell, Physical, Persistent, Area, Projectile, Horizontal, Intelligence
Lightning Beam
Spell, Lightning, Area, Persistent, Beam, Intelligence
Speed Phantom
Spell, Physical, Area, Persistent, Empower, Mobility
Archery Bond
Spell, Area, Persistent, Sentry, Empower
Nourishment of Life
Spell, Persistent, Area, Summon, Empower
Dazzling Bloom
Spell, Persistent, Summon, Empower
Star Stalker
Spell, Projectile, Area, Persistent, Empower
Harmonious Field
Spell, Channeled, Area, Persistent, Empower
Shackles of Malice
Spell, Erosion, Chain, Area, Dexterity, Intelligence
Active Skill /137
Leap Attack
Leap Attack:
Deals 124% Weapon Attack Damage.
The skill gains Demolisher Charge once every 4s.
The skill grants the following buff upon consuming Demolisher Charge: Gains a buff once for each enemy hit, up to #bufflimit, 10781, 0, source_active_limit# times.
The buff lasts 2s.
10.5% damage to the skill per bonus gained (Lv1:21/2) (Lv21:41/2) (Lv41:61/2)
+10% Skill Area to the skill per bonus gained
Ice Shot
Icy Lances:
Deals 222% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Explosion:
Deals 111% Weapon Attack Damage.
Converts 100% of the skill's Physical Damage to Cold Damage
This skill inflicts Frostbite and 100 Frostbite Rating on hit. Cooldown for the same enemy: 10
+100% chance to Frostbite enemies
Hammer of Ash
Pummel:
Deals 137% Weapon Attack Damage.
Ember Projectile:
Deals 137% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +2
Explosion:
Deals 137% Weapon Attack Damage.
The skill gains Demolisher Charge once every 3s.
+215% additional damage when the skill consumes Demolisher Charge
Converts 100% of the skill's Physical Damage to Fire Damage
The pummel and explosion caused by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 70%.
Converts 100% of the skill's Physical Damage to Fire Damage
Projectile Quantity of this skill +2
+215% additional damage when the skill consumes Demolisher Charge
Chromatic Shot
Chromatic Shot:
Deals 1-2 Spell Physical Damage.
Deals 2-3 Spell Fire Damage.
Deals 1-4 Spell Lightning Damage.
Deals 1-2 Spell Cold Damage.
Deals 1-1 Spell Erosion Damage.
This skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +2.
The Projectiles fired by this skill can hit the same enemy.
This skill's Shotgun Effect falloff coefficient is 85%.
Resurrection Warcry
Casts the skill and lets out a Warcry:
Weakens Nearby enemies.
-2% additional damage taken for each enemy affected, stacking up to 8 times (Lv1:-2) (Lv41:-2)
Lasts 3s.
Casts the skill and gains restoration: Restores 40 Life within 4s.
The effect is not affected by Warcry effects.
Restores 40 Life in 4 s (Lv1:40) (Lv2:72) (Lv3:108) (Lv4:144) (Lv5:188) (Lv6:248) (Lv7:296) (Lv8:344) (Lv9:396) (Lv10:452) (Lv11:508) (Lv12:556) (Lv13:616) (Lv14:684) (Lv15:756) (Lv16:860) (Lv17:924) (Lv18:1000) (Lv19:1080) (Lv20:1160) (Lv21:1188) (Lv22:1220) (Lv23:1256) (Lv24:1288) (Lv25:1320) (Lv26:1352) (Lv27:1404) (Lv28:1464) (Lv29:1528) (Lv30:1592) (Lv31:1656) (Lv32:1696) (Lv33:1740) (Lv34:1784) (Lv35:1828) (Lv36:1872) (Lv37:1916) (Lv38:1960) (Lv39:2008) (Lv40:2052)
Whirlwind
Sweep Slash:
Deals 46% Weapon Attack Damage.
Steep Strike:
Deals 83% Weapon Attack Damage.
This skill +100% additional Attack Speed
+5% Steep Strike chance for each channeled stack.
Movement is not restricted when the skill is being channeled.
Max channeled stacks: 5
At max channeled stacks, there's a chance to deal damage to enemies in a large area. The chance is equal to the skill's Steep Strike chance.
Focused Slash
Sweep Slash:
Deals 56% Weapon Attack Damage.
Steep Strike:
Deals 141% Weapon Attack Damage.
0.9% additional damage for this skill for every 1 Fervor Rating. This skill is affected by Fervor Effect
This skill +30% Steep Strike chance.
Gains Fervor when this skill hits
0.9% additional damage for this skill for every 1 Fervor Rating. This skill is affected by Fervor Effect
Stoneskin
Casts the skill and gains defensive effect: Absorbs Absorb 70% damage taken. Cannot absorb DoT Damage.
10 damaged absorbed
of damage taken.
Absorbs up to Absorb 70% damage taken. Cannot absorb DoT Damage.
10 damaged absorbed
damage.
Lasts 6s.
Thundercloud
Thundercloud:
Deals 1-8 SpellLightning Damage.
Channels up to 5 stacks.
Thundercloud Duration +2.5s for every stack.
Thundercloud attacks up to 3 targets.
+1 Jumps for the skill
Thundercloud's Attack Frequency reaches max at 9 channeled stacks.
Blink
Casts the skill and moves in the target direction.
The skill and some Mobility Skills share the same cooldown.
+5% additional Cooldown Recovery Speed for this skill (Lv1:5) (Lv21:25) (Lv41:45)
Bombard
Cannon Shell:
Deals 30% Weapon Attack Damage.
Fires 4 Projectile(s) in a row.
The skill's Projectiles' effect after splitting -50% additional damage
Explosion:
Deals 30% Weapon Attack Damage.
Converts 100% of the skill's Physical Damage to Fire Damage
Converts 100% of the skill's Physical Damage to Fire Damage
The skill's Projectiles' effect after splitting -50% additional damage
Shadow Shot
Shadow Shot:
Deals 8-12 Spell Erosion Damage.
The skill fires 1 Projectile in its base state.
Explosion:
Deals 8-12 Spell Erosion Damage.
The skill moves an existing Shadow Swamp to the target's location on hit. The Interval of this effect is 0.1s
Shadow Swamp
Explosion:
Deals 3-3 Spell Erosion Damage.
Swamp Terra:
Swamp Terra lasts for 3s
Deals 4 Persistent Erosion Damage every second for 2s
The skill can only generate 1 Terra
Enemies on a Swamp Terra are Weakened
On hit, Shadow Shot moves the existing Swamp Terra to the location of the hit and causes another explosion
Each movement grants +10% additional Skill Area for the Swamp Terra
Stacks up to 1 time(s)
For every stack of Terra Charge consumed, the Swamp Terra gains an additional effect every time it moves: +45% additional damage
+1 地面数量上限,该技能额外 +100% 伤害
Max Terra Quantity of the skill is fixed at 1
The DoT Damage status inflicted by this skill can't be spread (excludes Ailments)
The maximum stacks of Terra Charge are 1
Gain 1 stack of Terra Charge per 0.5s
Marked Rain of Arrows
Marked Arrow:
Deals 35% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
+50% chance for the Marked Arrows to Mark the enemy on hit
The Projectile is not affected by Projectile Quantity bonuses.
Explosive Arrow:
Deals 110% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +4
Converts 100% of the skill's Physical Damage to Fire Damage
The Explosive Arrows fired by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 70%.
+50% chance for the Marked Arrows to Mark the enemy on hit
Projectile Quantity of this skill +4
Converts 100% of the skill's Physical Damage to Fire Damage
Bull's Rage
Casts the skill and gains Euphoria:
17.5% additional Melee Skill Damage while the skill lasts (Lv1:35/2) (Lv21:55/2) (Lv41:67/2)
Lasts 6s.
This skill costs Life instead of Mana
Shadow Dash
Casts the skill and moves in the target direction, leaving a Shadow Path behind.
The Shadow Path lasts 5s.
Inflicts 1 stack of Slow on enemies on the path every second.
Frost Shield
Casts the skill and gains defensive effect:
-13% additional Physical Damage taken while the skill lasts (Lv1:-13) (Lv21:-33) (Lv41:-39)
-13% additional Fire Damage taken while the skill lasts (Lv1:-13) (Lv21:-33) (Lv41:-39)
Lasts 5s.
Frost Shield:
Deals 1-2 Spell Cold Damage.
+20% chance to Frostbite enemies (Lv1:20) (Lv21:30) (Lv41:40)
Rocket Jump
Rocket Jump:
Deals 157% Weapon Attack Damage.
Converts 100% of the skill's Physical Damage to Fire Damage
+50% Ignite chance (Lv1:50) (Lv99:50)
Adds 100 BaseIgnite Damage to the skill (Lv1:100) (Lv21:200) (Lv41:300)
Split Firebolt
Fireball:
Deals 1-1 Spell Fire Damage.
The skill fires 1 Projectile in its base state
Large fireballs can't hit the same enemy
Fireball Explosion:
Deals 1-1 Spell Fire Damage.
Small Fireball:
Deals 6-9 SpellFire Damage.
+1 Penetration for the small fireballs split off from this skill
Small fireballs can hit the enemy hit by the large fireball.
Each enemy can be hit by multiple small fireballs.
The Shotgun Effect falloff coefficient of each small fireball is 75%
Blizzard
Blizzard:
Deals 5-8 Spell Cold Damage.
The skill drops 1 wave of Blizzard in its base state.
+2 total waves of the skill
+10% additional Cold Damage taken
Obscure
Casts the skill and gains defensive effect:
Blur Rating +5% of Max Blur Rating every time you evade or avoid damage while the skill lasts. Interval: 0.2s
10.5% Blur Rating above its max stack when casting skills (Lv1:21/2) (Lv21:41/2) (Lv41:61/2)
+5 s Blur Duration when casting the skill
Mana Boil
Gains Euphoria upon casting the skill:
+10% additional Spell Damage while the skill lasts (Lv1:10) (Lv21:17) (Lv41:24)
Consumes +10% additional Spell Damage while the skill lasts (Lv1:10) (Lv21:17) (Lv41:24) Mana every second.
Loses the Euphoria effect when Mana drops to 0.
Frost Impact
Ice Spike:
Deals 81% Weapon Attack Damage.
+45% additional damage for each wave of Ice Spikes.
+20% additional Skill Area for each wave of Ice Spikes.
The skill's Demolisher Charge Restoration Speed bonuses are also applied to Ice Spike generation interval.
The skill gains 1 Demolisher Charge every 3s.
Converts 100% of the skill's Physical Damage to Cold Damage
+33% additional damage when the skill consumes Demolisher Charge
Converts 100% of the skill's Physical Damage to Cold Damage
+33% additional damage when the skill consumes Demolisher Charge
Path of Flames
Fire Path:
Deals 10 Persistent Fire Damage every second.
DoT Damage lasts 2s.
+20% additional Duration for this skill for every +1 additional Max Channeled Stack(s), up to 7 time(s)
Berserking Blade
Sweep Slash:
95% Weapon Attack Damage.
This skill +30% Steep Strike chance.
Steep Strike:
238% Weapon Attack Damage
The skill has a 50% chance to obtain an additional stack of buff upon hitting an Elite with Steep Strikes
Buff:
This skill 2.5% Skill Area for each stack of buff
Lasts 10s.
Stacks up to #bufflimit, 10060, 0, source_active_limit# times.
Grant a stack of buff when this skill defeats an enemy or hits an Elite
Grant a stack of buff when this skill defeats an enemy or hits an Elite
This skill +30% Steep Strike chance.
The skill has a 50% chance to obtain an additional stack of buff upon hitting an Elite with Steep Strikes
Charged Pummel
Pummel:
Deals 105% Weapon Attack Damage.
Lightning Field:
Deals 1-1 Attack Lightning Damage.
The Lightning Field lasts 2s.
Each channeled stack grants +0.5s Lightning Field Duration.
The Lightning Field deals damage once every 0.5s.
Converts 100% of the skill's Physical Damage to Lightning Damage
This skill +150% additional Attack Speed (Lv1:150) (Lv99:150)
The skill gains Demolisher Charge once every 3s.
Max channeled stacks: 5
Each channeled stack grants +70% additional damage to the skill.
Movement is not restricted when the skill is being channeled.
Chain Lightning
Chain Lightning:
Deals 1-28 Spell Lightning Damage.
+2 Jumps for this skill
Double Thrusts
Thrust:
Deals 92% Weapon Attack Damage
If the first thrust inflicts Trauma, the second thrust deals +35% additional Trauma Damage
If the first thrust inflicts Trauma, the second thrust is guaranteed to inflict Trauma
If a Shadow's first thrust inflicts Trauma, the Trauma inflicted by its second thrust will spread to nearby enemies
+20% chance to inflict Trauma
Mind Control
Link:
Deals 15 Persistent Erosion Damage every second
DoT Damage lasts 2s
Initially starts with 3 maximum links
Maximum links +1 per channeled stack
This skill 5.5 % additional damage for every +1 additional Max Channeled Stack(s)
0.5% Max Life per second per link
Channels up to 5 stacks.
Each stack increases Max Links by +1.
Ring of Ice
Icy Ring:
Deals 10-14 Spell Cold Damage.
When defeating the enemies, +20% chance to be triggered again where the enemy is; Each icy ring may only trigger once
Split Shot
Split Shot:
Deals 182% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +2
In general, the Projectiles shot by this skill cannot hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 67%.
After defeating enemies, Projectiles fired by the skill each fire 1 Projectile at up to 2 enemy(ies) within 8m
Flame Slash
Sweep Slash:
Deals 120% Weapon Attack Damage.
This skill +30% Steep Strike chance.
Steep Strike:
Deals 150% Weapon Attack Damage.
For every 65% Area bonus for this skill, the number of fire torrents +2.
For every 65% Area bonus for this skill, the distance of fire torrents +15%.
The damage from multiple fire torrents can be stacked.
This skill's Shotgun Effect falloff coefficient is 80%.
Converts 100% of the skill's Physical Damage to Fire Damage
Converts 100% of the skill's Physical Damage to Fire Damage
This skill +30% Steep Strike chance.
Icy Blade
Sweep Slash:
Deals 141% Weapon Attack Damage.
This skill +40% Steep Strike chance.
Steep Strike:
Deals 141% Weapon Attack Damage.
+100% chance to grant 1 Steep Strike attempt(s) when this skill's Steep Strike hits a Frozen enemy. Interval: 0.01s
Explosion:
Deals 211% Weapon Attack Damage.
Explosions are considered a part of Steep Strike.
Multiple explosions and Steep Strikes can hit the same enemy.
Converts 100% of the skill's Physical Damage to Cold Damage
The explosion and Steep Strike caused by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 70%.
Converts 100% of the skill's Physical Damage to Cold Damage
This skill +40% Steep Strike chance.
+100% chance to grant 1 Steep Strike attempt(s) when this skill's Steep Strike hits a Frozen enemy. Interval: 0.01s
Frost Spike
Thrust:
Deals 134% Weapon Attack Damage.
Icy Blade:
Deals 134% Weapon Attack Damage.
This skill fires 2 Projectiles in its base state.
This skill gains +1 Projectile Quantity for every 35 Frostbite Rating of the enemy on hit
Converts 100% of the skill's Physical Damage to Cold Damage
+1 Projectile Quantity for this skill
+25% chance for this skill to inflict Frostbite on enemies
The max amount of Projectiles that can be fired by this skill is 5
Wilt Spike
Thrust:
Deals 143% Weapon Attack Damage.
+20% chance to Wilt
Gains 1 stack of buff when this skill hits. Lasts 4 s. Stacks up to 5 times
+3% additional Erosion Damage (multiplies) for every stack of buffs
Shadow Quantity +1 when buff reaches max stacks
Adds 5 Base Wilt Damage to the skill (Lv1:5) (Lv21:5) (Lv41:5)
Converts 100% of the skill's Physical Damage to Erosion Damage
Converts 100% of the skill's Physical Damage to Erosion Damage
+20% chance to Wilt
Gains 1 stack of buff when this skill hits. Lasts 4 s. Stacks up to 5 times
Shadow Quantity +1 when buff reaches max stacks
Adds 5 Base Wilt Damage to the skill (Lv1:5) (Lv21:5) (Lv41:5)
Lightning Shot
Lightning Arrow:
The enemy deals 219% Weapon Damage.
The skill fires 1 Projectile in its base state.
Lightning:
Deals 219% Weapon Attack Damage.
Converts 100% of the skill's Physical Damage to Lightning Damage
Corrosive Shot
Explosion:
Deals 71% Weapon Attack Damage.
+100% chance to Wilt
+30% additional Wilt Damage for this skill
Converts 100% of the skill's Physical Damage to Erosion Damage
Corrosion Terra:
Corrosion Terra lasts for 3s.
Deals damage for 2s, dealing 1 PersistentErosion Damage every second.
The DoT Damage status inflicted by this skill can't be spread (excludes Ailments)
Terra Charge cannot be consumed until the Terra Charge of this skill is full
The maximum stack of Terra Charge is 1.
Gain 1 stack of Terra Charge per 0.5s.
For every stack of Terra Charge consumed, this skill +30% additional damage dealt to enemies on the Terra
This skill's max base Terra quantity is 1
Converts 100% of the skill's Physical Damage to Erosion Damage
+30% additional Wilt Damage for this skill
+100% chance to Wilt
The skill's Projectiles' effect after splitting -50% additional damage
The DoT Damage status inflicted by this skill can't be spread (excludes Ailments)
Terra Charge cannot be consumed until the Terra Charge of this skill is full
Burning Shot
Burning Shot:
Deals 145% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
+51% additional Ignite Damage for this skill (Lv1:51) (Lv21:71) (Lv41:91)
Converts 100% of the skill's Physical Damage to Fire Damage
+25% Ignite chance (Lv1:25)
Adds 100% of Physical Damage of the Main-Hand Weapon as Base Ignite Damage to the skill
Adds 550% of Fire Damage of the Main-Hand Weapon as Base Ignite Damage to the skill
Electrifying Shot
Electrifying Shot:
Deals 198% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Converts 100% of the skill's Physical Damage to Lightning Damage
+25% chance to Shock (Lv1:25)
Projectiles from this skill always Penetrate
Corrosive Throw
Corrosive Throw:
Deals 160% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +2
+200% Multistrike Chance for this skill
Converts 100% of the skill's Physical Damage to Erosion Damage
Every time this skill Multistrikes, gains 1 stack of buff. +1 Projectile Quantity for each stack of the buff, up to +3 , which is reset when Multistrike ends. The increased Projectile Quantity is affected by the Multistrike Count of the current skill
In general, the Projectiles shot by this skill cannot hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 75%.
Inexhaustible Barrage
Inexhaustible Barrage:
Deals 148% Weapon Attack Damage.
The skill drops 1 wave of barrage in its base state.
Each wave of barrage fires 1 Projectile by default.
Each channeled stack will grant a wave of barrage at the end of the channeling process.
Projectile Quantity of this skill +5
72.5% of the skill's additional Projectile Speed bonus also applies to the skill's additional damage
This skill +150% additional Attack Speed
Movement is not restricted when the skill is being channeled.
Channels up to 5 stacks.
Rain of Arrows
Rain of Arrows:
Deals 95% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +14
72.5% of the skill's additional Projectile Speed bonus also applies to the skill's additional damage
The Projectiles shot by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 70%.
Savage Charge
Charge:
Deals 23% Weapon Attack Damage.
Savage Strike:
Deals 226% Weapon Attack Damage.
When consuming Demolisher Charge, the skill deals +90% additional damage.
On hit, the skill knocks back the enemy.
This skill +150% additional Attack Speed
The skill gains Demolisher Charge once every 3s.
Max channeled stacks: 5.
+12% Skill Area per channeled stack
The character will be forced to move forward when channeling the skill.
You can pass through enemies while channeling this skill
This skill +150% additional Attack Speed
You can pass through enemies while channeling this skill
Ice Lances
Ice Lances:
Deals 9-13 Spell Cold Damage.
+1 Jumps for this skill
In general, the Projectiles shot by this skill cannot hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 50%.
Sparkle
Sparkle:
Deals 1-9 Spell Lightning Damage.
Ring of Blades
Ring of Blades:
Deals 4-7 Spell Physical Damage
For the same enemy, Projectiles can deal damage once every 0.25s at the fastest
Max channeled stacks: 5
Generates 1 Projectile when gaining a channeled stack. Projectile Quantity will not exceed the number of max channeled stacks, up to 12 Projectile(s) can be owned at a time
After channeling, Projectiles will remain for 5s
Movement is not restricted when the skill is being channeled
#skillstone, 1570, affix#
The orbiting radius of Projectiles is also affected by the skill's Skill Area bonuses.
This skill is not affected by Projectile Size
Flame Core
Flame Core:
Deals 6-11 Spell Fire Damage
Flame Core deals damage 1 time every 1s.
The Sentry lasts 8s
Skill's max base Sentry quantity is 1
If you are within 10m from the Sentry placed by the skill, the Sentry has +20% additional Cast Frequency
Lightning Storm
Lightning Storm:
Deals 0-8 Spell Lightning Damage
Strike once every 0.5s.
Lasts 5s
Flame Jet
Flame Terra:
Flame Terra lasts for 3s.
Deals damage for 2s, dealing 6 PersistentFire Damage every second.
For each 1 Terra Charge consumed, erupts Projectiles one more time in the duration.
Fire Terra Eruption:
Deals 2-3 Spell Fire Damage.
Fire Bomb:
Deals 2-3 Spell Fire Damage.
The DoT Damage status inflicted by this skill can't be spread (excludes Ailments)
The maximum stack of Terra Charge is 1.
Gain 1 stack of Terra Charge per 0.5 second.
This skill's max base Terra quantity is 1.
Projectiles from this skill cannot Split
The DoT Damage status inflicted by this skill can't be spread (excludes Ailments)
Frost Terra
Frost Terra:
Frost Terra lasts for 3s
Deals damage for 2s, dealing 6 PersistentCold Damage every second
This skill deals 25% additional damage to Frozen enemies.
For every 1 Terra Charge consumed, the skill 40% additional damage
The DoT Damage status inflicted by this skill can't be spread (excludes Ailments)
The maximum stacks of Terra Charge are 1
Gain 1 stack of Terra Charge per 0.5s
This skill's max base Terra quantity is 1.
This skill deals +25% additional damage to Frozen enemies
+40% additional damage for this skill for every Terra Charge consumed
The DoT Damage status inflicted by this skill can't be spread (excludes Ailments)
Scorching Beam
Fire Beam:
Deals 1-2 Spell Fire Damage.
Fire Explosion:
Deals 3-5 Spell Fire Damage.
Channels up to 5 stacks.
The beams fired and explosions caused by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is {%s:1}%.
Wilting Beam
Wilting Beam:
Deals 14 Spell Erosion Damage every second
Lasts for 2s
The DoT Damage status inflicted by this skill can't be spread (excludes Ailments)
Reaping:
Reaps enemies within the Beam Area, dealing 0.5s DoT Damage.
Cooldown: 1.25s.
Channels up to 5 stacks.
Frigid Transmission
Frigid Transmission:
Deals 10-15 Spell Cold Damage.
Inflicts a stack of Slow on hit.
Refreshes skill Cooldown upon inflicting Freeze in any situation.
Forced Start
Casts the skill and gains defensive effect:
14.5% Energy Shield Charge Speed while the skill lasts (Lv1:29/2) (Lv21:49/2) (Lv41:65/2)
Energy Shield starts to Charge immediately
Lasts 3s.
Aegis of Fire
Casts the skill and gains defensive effect:
27.5% Attack Block Chance while the skill lasts (Lv1:55/2) (Lv21:75/2) (Lv41:95/2)
27.5% Spell Block Chance while the skill lasts (Lv1:55/2) (Lv21:75/2) (Lv41:95/2)
Counterattack triggered on Block (Lv1:1) (Lv21:21) (Lv41:41)
Lasts 5s.
Counterattack:
Deals 20-30 Secondary Fire Damage.
Delayed Pain
Casts the skill and gains defensive effect:
15.5% Injury Buffer while the skill lasts (Lv1:31/2) (Lv21:51/2) (Lv41:63/2)
Lasts 5s.
Defensive Buffer
Casts the skill and gains defensive effect:
-16% additional Physical Damage taken while the skill lasts (Lv1:-16) (Lv21:-16) (Lv41:-16)
-16% additional Elemental Damage taken while the skill lasts (Lv1:-16) (Lv21:-16) (Lv41:-16)
Lasts 5s.
If at least 4 stack(s) of Tenacity Blessing are active when casting the skill, loses all 4 stack(s) of Tenacity Blessing and gains additional Defense:
-1% additional Physical Damage taken while the skill lasts (Lv1:-1) (Lv21:-11) (Lv41:-21)
-1% additional Elemental Damage taken while the skill lasts (Lv1:-1) (Lv21:-11) (Lv41:-21)
Brisk Wind
Casts the skill and gains defensive effect:
+1100 Evasion while the skill lasts (Lv1:1100) (Lv2:1200) (Lv3:1300) (Lv4:1400) (Lv5:1500) (Lv6:1600) (Lv7:1700) (Lv8:1800) (Lv9:1900) (Lv10:2000) (Lv11:2100) (Lv12:2200) (Lv13:2300) (Lv14:2400) (Lv15:2500) (Lv16:2600) (Lv17:2700) (Lv18:2800) (Lv19:2900) (Lv20:3000) (Lv21:3100) (Lv22:3200) (Lv23:3300) (Lv24:3400) (Lv25:3500) (Lv26:3600) (Lv27:3700) (Lv28:3800) (Lv29:3900) (Lv30:4000) (Lv31:4100) (Lv32:4200) (Lv33:4300) (Lv34:4400) (Lv35:4500) (Lv36:4600) (Lv37:4700) (Lv38:4800) (Lv39:4900) (Lv40:5000)
Gains a stack of buff for each Evasion while the skill lasts
Lasts 5s.
Buff:
Buffs grant +3% character Movement Speed (Lv1:3)
Lasts 6s.
Stacks up to #bufflimit, 10291, 0, source_active_limit# time(s).
Frost Touch
Casts the skill and Curses enemies within the target area.
+10% additional Wilt Damage taken by Cursed enemies (Lv1:10) (Lv21:20) (Lv41:26)
When Cursed enemies are Frozen, they have a 20% chance to be additionally inflicted with 1 stack(s) of Wilt. This effect is not affected by Curse Effect bonuses
Lasts 5s.
Burst of Anger
Casts the skill and gains Euphoria:
10.5% Attack Speed while the skill lasts (Lv1:21/2) (Lv21:20) (Lv41:251/10)
+10% Physique while the skill lasts
+3% additional Attack Damage while the skill lasts (Lv1:3) (Lv21:5) (Lv41:6)
+100% chance to refresh Duration on defeat while the skill lasts
+10% chance to refresh the skill's Duration upon hitting an Elite while the skill lasts
Lasts for 6s
Takes 2% of the sum of Max Life and Energy Shield as Persistent Physical Damage per second while the skill lasts
The DoT Damage dealt by this skill can't be Reaped
Scorching Pulse
Scorching Pulse:
Deals 15-29 Spell Fire Damage.
If there's any Flame Core within 15m when this skill is cast, then this skill is triggered again after 1 s
Reap 1.25 s of DoT Damage when the skill hits
Fixate
Casts the skill and Marks enemies within 10m
Casts the skill and gains Euphoria:
1.1% additional damage for each enemy affected, stacking up to 10 times (Lv1:11/10) (Lv21:31/10) (Lv41:41/10)
6.1% Mark Effect for each enemy affected, up to 10 times. (Lv1:61/10) (Lv21:81/10) (Lv41:91/10)
Lasts 6s.
Secret Origin Unleash
Casts the skill and gains Euphoria:
+3% Cast Speed for every stack of Focus Blessing you have while the skill lasts. Stacks up to 8 time(s)
5.5% additional Spell Damage while the skill lasts (Lv1:11/2) (Lv21:31/2) (Lv41:43/2)
Lasts 6s.
Aim
Casts the skill and gains Euphoria:
Ranged and Beam Skills +16% additional damage (Lv1:16) (Lv21:36) (Lv41:46)
Ranged and Beam Skills +16% additional Ailment Damage (Lv1:16) (Lv21:36) (Lv41:46)
-20% additional Movement Speed while the skill lasts. This effect is not affected by the effects of Empower Skills.
Lasts 6s.
Blurry Steps
Casts the skill and gains Euphoria:
25.5% Movement Speed while the skill lasts (Lv1:51/2) (Lv21:71/2) (Lv41:81/2)
Lasts 2s.
Groundshaker
Fission:
Deals 108% Weapon Attack Damage.
Fissure Secondary Damage:
Deals 539% Weapon Attack Damage
This skill gains 1 Demolisher Charge every 3s.
This skill's Demolisher Charge Restoration Speed bonuses are also applied to the speed at which the fissure spreads.
+10% additional Skill Area when the skill consumes Demolisher Charge
+10% additional Skill Area when the skill consumes Demolisher Charge
Focused Shot
Focused Shot:
Deals 186% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Gains Fervor when this skill hits
Gains 5 Fervor Rating when this skill hits
+2 Projectile Penetration(s) for the skill when having Fervor
For every 10 Fervor Rating, the skill deals more damage based on the distance between the character and the enemy, up to +9% additional damage to a distant enemy. This skill is affected by Fervor Effect
Fire Burst
Fire Burst:
Deals 8-14 SpellFire Damage.
#skillstone, 1940, affix#
Thunderbolt Overload
Thunderbolt Overload:
Deals 3-5 Spell Physical Damage.
Converts 100% of the skill's Physical Damage to Lightning Damage
The skill's Projectiles' effect after splitting -50% additional damage
Fearless Warcry
Casts the skill and lets out a Warcry:
Taunts Nearby enemies.
+3% additional damage dealt by Steep Strike for each enemy affected, stacking up to 8 times (Lv1:3) (Lv21:4) (Lv41:5)
+4% Steep Strike chance for each enemy affected, stacking up to 8 times (Lv1:4) (Lv21:4) (Lv41:4)
+3% additional Ailment Damage dealt by Steep Strike per enemy affected, stacking up to 8 times (Lv1:3) (Lv21:4) (Lv41:5)
+1 Steep Strikes for Slash-Strike Skills
Lasts 3s.
Raging Warcry
Casts the skill and lets out a Warcry:
Taunts Nearby enemies.
+4% additional damage for the skill when Demolisher Charge is consumed for each enemy affected, stacking up to 8 times (Lv1:4) (Lv21:6) (Lv41:8)
+4% Demolisher Charge Recovery Speed for each enemy affected, stacking up to 8 times (Lv1:4) (Lv21:4) (Lv41:4)
Lasts 3.5s.
Charging Warcry
Casts the skill and lets out a Warcry:
Taunts Nearby enemies.
Shadow Strike Skills +2% Attack Speed for each enemy affected, stacking up to 8 times (Lv1:2) (Lv21:4) (Lv41:6)
+1% additional Shadow Strike Skill Damage for each enemy affected, stacking up to 8 times (Lv1:1) (Lv21:2) (Lv41:3)
Shadow Quantity +1 while the skill lasts (Lv1:1) (Lv25:1)
Lasts 3s.
Black Hole
Black Hole:
Deals 4-4 Persistent Erosion Damage.
Knockback effect from this skill is reversed
When the skill deals DoT Damage, inflicts the enemy with 100 Affliction. Effect Cooldown: 1 s
The Black Hole knocks back enemies inside of it every 0.5s.
Lasts 4s.
Casts the skill and gains Euphoria:
Deals + 1.6% additional DoT Damage to enemies in the Black Hole for every 10 Affliction they have (Lv1:8/5) (Lv21:18/5) (Lv41:23/5) for 4s.
Summon Machine Guard
Minion Skill: Overpower, Onslaught Punch
Summon Machine Guard:
Summons 1 Machine Guard
Can only summon up to 2 Machine Guard(s) (Lv1:2) (Lv3:2) (Lv4:3) (Lv17:3) (Lv18:4) (Lv25:4) (Lv26:4) (Lv34:4)
0.5% Skill Area for Minions summoned by this skill for every 1 Command
Summon Spider Tank
Minion Skill: Aimed Shot
Spider Tank Summoning:
Summons 1 Spider Tank
Can only summon up to 2 Spider Tank(s) (Lv1:2) (Lv3:2) (Lv4:3) (Lv17:3) (Lv18:4) (Lv25:4) (Lv26:4) (Lv34:4)
+3% additional Spider Tank Damage for every Spider Tank summoned by this skill
Projectiles fired by the Minions summoned by this skill always Penetrate enemies when having at least 30 point(s) of Command
+2 Projectile Quantity for Minions summoned by this skill when having at least 10 Command
The max amount of Projectiles that can be fired by Minions summoned by this skill are 5
Elemental Destruction
Casts the skill and Curses enemies within the target area.
Cursed enemies +20% additional Elemental Damage taken. (Lv1:20) (Lv21:40) (Lv41:50)
Lasts 5s.
Electrocute
Casts the skill and Curses enemies within the target area.
+20% additional Lightning Damage taken by Cursed enemies (Lv1:20) (Lv21:40) (Lv41:50)
+10% chance for Cursed enemies to be Numbed when hit (Lv1:10) (Lv21:20) (Lv41:30)
Lasts 5s.
Vulnerability
Casts the skill and Curses enemies within the target area.
+20% additional Physical Damage taken by Cursed enemies (Lv1:20) (Lv21:40) (Lv41:50)
+10% chance to be Traumatized when hit by a Cursed enemy (Lv1:10) (Lv21:20) (Lv41:30)
Lasts 5s.
Scorch
Casts the skill and Curses enemies within the target area.
+20% additional Fire Damage taken by Cursed enemies (Lv1:20) (Lv21:40) (Lv41:50)
+10% chance to be Ignited when you are hit by a Cursed enemy (Lv1:10) (Lv21:20) (Lv41:30)
Lasts 5s.
Blind
Casts the skill and Curses enemies within the target area.
-1% additional Movement Speed for Cursed enemies (Lv1:-1) (Lv21:-21) (Lv41:-41)
Cursed enemies will become Blinded
Lasts 5s.
Entangled Pain
Casts the skill and Curses enemies within the target area.
+20% additional DoT Damage taken by Cursed enemies (Lv1:20) (Lv21:40) (Lv41:50)
Lasts 5s.
Biting Cold
Casts the skill and Curses enemies within the target area.
Cursed enemies +20% additional Cold Damage taken. (Lv1:20) (Lv21:40) (Lv41:50)
+10% chance to be Frostbitten when you are hit by a Cursed enemy (Lv1:10) (Lv21:20) (Lv41:30)
Lasts 5s.
Corruption
Casts the skill and Curses enemies within the target area.
Cursed enemies +20% additional Erosion Damage taken. (Lv1:20) (Lv21:40) (Lv41:50)
+10% chance to Wilt when you are hit by a Cursed enemy (Lv1:10) (Lv21:20) (Lv41:30)
Lasts 5s.
Life Source
Casts the skill and gains restoration:
Restores 41% Max Life within 2s (Lv1:41) (Lv21:61) (Lv41:71)
Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
Mana Source
Casts the skill and gains restoration:
Restores 81% Max Mana within 2s (Lv1:81) (Lv21:101) (Lv41:111)
Defeating enemies can increase the Charging Progress of this skill. At 10 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
Elemental Shock
Casts the skill and gains Euphoria:
+15% additional Minion Elemental Damage while the skill lasts (Lv1:15) (Lv21:25) (Lv41:30)
Lasts 6s.
Machine Army
Casts the skill and gains Euphoria:
For each Minion on the field, all Minions 3.5% additional damage.
For each Minion on the field, all Minions 4% additional Movement Speed.
Stacks up to 7 time(s).
Lasts 6s.
This skill +100% additional Status Effect for every 1 Minion owned, stacking up to 7 time(s).
Prayer
Casts the skill and gains defensive effect:
Minions restore 4.5% of Max Life per second while the skill lasts (Lv1:9/2) (Lv21:29/2) (Lv41:49/2)
Lasts 6s.
Dark Gate
Casts the skill and teleports all Minions to the character
Casts the skill and gains Euphoria:
Gains 10 Command (Lv1:10) (Lv21:20) (Lv41:30)
+10% Command Return Speed per Second while the skill lasts (Lv1:10)
+4% additional Minion Damage while the skill lasts (Lv1:4) (Lv21:8) (Lv41:10)
+20% Minion Movement Speed while the skill lasts (Lv1:20)
Thunderlight Bond
Thunderlight Sentry:
The Sentry lasts 5s.
Skill's max base Sentry quantity is 1
The Thunderlight Sentry grants Euphoria to allies:
While the buff is active, 1.05% Numbed Effect (Lv1:21/20) (Lv21:41/20) (Lv41:61/20)
Damage triggers Lucky when buffs are persistent
Arcane Circle
Arcane Circle:
Lasts 6s.
Gains Euphoria when an enemy enters the Arcane Circle for the first time:
#buffaffix, 10752, 0, 79776, 1, 0, 1#
Gains 1 stack of buff for every enemy who enters the Arcane Circle for the first time
Ice Bond
Ice Sentry:
Deals 2-3 SpellCold Damage.
Deals damage once every 0.25s.
The Sentry lasts 8s.
Skill's max base Sentry quantity is 1
+100% chance to Frostbite enemies
The Beams fired by the skill are not affected by beam quantity bonuses.
The Ice Sentry grants Euphoria to the character:
While the buff is active, the character's other skills 23.5% additional Cold Damage against Frostbitten enemies (Lv1:47/2) (Lv21:67/2) (Lv41:79/2)
Drinking Recovery
Casts the skill and gains restoration:
Restores 7 Life in 4 s (Lv1:7) (Lv2:9) (Lv3:13) (Lv4:18) (Lv5:29) (Lv6:39) (Lv7:48) (Lv8:61) (Lv9:71) (Lv10:84) (Lv11:95) (Lv12:107) (Lv13:115) (Lv14:126) (Lv15:143) (Lv16:189) (Lv17:240) (Lv18:297) (Lv19:359) (Lv20:470) (Lv21:487) (Lv22:504) (Lv23:522) (Lv24:540) (Lv25:558) (Lv26:583) (Lv27:609) (Lv28:621) (Lv29:634) (Lv30:639) (Lv31:644) (Lv32:649) (Lv33:654) (Lv34:659) (Lv35:664) (Lv36:669) (Lv37:674) (Lv38:679) (Lv39:684) (Lv40:689) (Lv41:694)
Life Regain is increased to the max during the skill's restoration effect
-10% additional Life Regain Interval during the skill's restoration effect (Lv1:-10) (Lv10:-10) (Lv11:-20) (Lv21:-20) (Lv41:-20)
Consumes 30% of the current Life on skill use
Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
Consumes 30% of the current Life on skill use
Restores 7 Life in 4 s (Lv1:7) (Lv2:9) (Lv3:13) (Lv4:18) (Lv5:29) (Lv6:39) (Lv7:48) (Lv8:61) (Lv9:71) (Lv10:84) (Lv11:95) (Lv12:107) (Lv13:115) (Lv14:126) (Lv15:143) (Lv16:189) (Lv17:240) (Lv18:297) (Lv19:359) (Lv20:470) (Lv21:487) (Lv22:504) (Lv23:522) (Lv24:540) (Lv25:558) (Lv26:583) (Lv27:609) (Lv28:621) (Lv29:634) (Lv30:639) (Lv31:644) (Lv32:649) (Lv33:654) (Lv34:659) (Lv35:664) (Lv36:669) (Lv37:674) (Lv38:679) (Lv39:684) (Lv40:689) (Lv41:694)
Life Regain is increased to the max during the skill's restoration effect
-10% additional Life Regain Interval during the skill's restoration effect (Lv1:-10) (Lv10:-10) (Lv11:-20) (Lv21:-20) (Lv41:-20)
Reform
Casts the skill and gains defensive effect:
Weakens Nearby enemies when you gain Barrier while the skill lasts
5.5% additional Barrier Shield while the skill lasts (Lv1:11/2) (Lv21:31/2) (Lv41:43/2)
Lasts 6s.
Refreshes the Barrier owned upon casting the skill
Centralized Loading
Casts the skill and dashes forward, gaining three stacks of buff.
Casting Projectile Skills consumes one stack of the buff.
Buff:
#buff, 16170, 0, 1001, BaseAffix#
Blink Bow
Blink Bow:
Deals 176% Weapon Attack Damage.
Projectiles from this skill always Penetrate
Swift Shadow Raid
Swift Shadow Raid:
Deals 190% Weapon Attack Damage.
If Agility Blessing is active when casting the skill, consume 1 stacks of Agility Blessing and reset skill CD
Safeguard Ring
Isolation Sentry:
Knocks back the enemies within range every 2s.
The Sentry lasts 6.999999s.
Skill's max base Sentry quantity is 1
The skill can only place 1 Sentry.
The Safeguard Sentry grants defensive effect to allies:
-15% additional damage taken as the buff lasts
-2.5% additional damage dealt by enemies outside the circle as the buff lasts (Lv1:-5/2) (Lv21:-25/2) (Lv41:-45/2)
Icebound Beam
Cold Beam:
Deals 5-7 Spell Cold Damage.
Not affected by beam quantity bonuses and refraction attempt bonuses.
Icy Blade:
Deals 14-21 Spell Cold Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +1
Every 1 Beam reflections of this skill will be converted into 2 Projectile Jumps
Projectile Quantity +1 for every 1 additional Beams
Channels up to 5 stacks.
The Projectiles shot by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 40%.
Spiral Strike
Spiral Strike:
Deals 62% Weapon Attack Damage multiple times.
The caster's Attack Speed makes the skill deals damage more times.
+20% chance to Wilt
Converts 100% of the skill's Physical Damage to Erosion Damage
Compound Source
Casts the skill and gains restoration:
Restores 39% Max Life within 2s (Lv1:39) (Lv21:49) (Lv41:59)
Restores 47 Mana in 2 s (Lv1:47) (Lv2:56) (Lv3:69) (Lv4:96) (Lv5:111) (Lv6:127) (Lv7:170) (Lv8:190) (Lv9:209) (Lv10:230) (Lv11:249) (Lv12:270) (Lv13:292) (Lv14:323) (Lv15:354) (Lv16:385) (Lv17:416) (Lv18:447) (Lv19:478) (Lv20:732) (Lv21:775) (Lv22:819) (Lv23:861) (Lv24:904) (Lv25:946) (Lv26:1010) (Lv27:1074) (Lv28:1156) (Lv29:1237) (Lv30:1318) (Lv31:1345) (Lv32:1373) (Lv33:1401) (Lv34:1429) (Lv35:1456) (Lv36:1484) (Lv37:1512) (Lv38:1540) (Lv39:1568) (Lv40:1595)
Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
Moon Strike
Sweep Slash:
Deals 66% Weapon Attack Damage.
Steep Strike:
Deals 137% Weapon Attack Damage.
When being cast, this skill 1.25% additional damage for every 10 Mana consumed, up to +50%
Spell Damage bonus and additional bonus also apply to the skill's Attack Damage
Spell Damage bonus and additional bonus also apply to the skill's Attack Damage
When being cast, this skill 1.25% additional damage for every 10 Mana consumed, up to +50%
This skill +30% Steep Strike chance.
Howling Gale
Howling Gale:
Deals 8-12 Spell Physical Damage.
Base Attack Frequency: 1.5
Max Channeled Stacks: 5
Each channeled stack +2.5s Duration for Gale.
Each channeled stack +10% Skill Area for Gale.
Each channeled stack increases Movement Speed for Gale.
This skill 21.5 % additional damage for every +1 additional Max Channeled Stack(s)
Bonuses and additional bonuses for Cast Speed are also applied to Gale's Attack Frequency
Blazing Bullet
Blazing Bomb:
Deals 83% Weapon Attack Damage.
The skill fires 1 Projectile in its base state
Blazing Explosion:
Deals 83% Weapon Attack Damage.
Projectiles and their explosion can hit the same enemy.
+2 Penetration for this skill
+7% additional damage dealt by this skill for every 1 Projectile Penetration(s) this skill has
Converts 100% of the skill's Physical Damage to Fire Damage
Thunder Slash
Sweep Slash:
Deals 101% Weapon Attack Damage.
Gains a Steep Strike for every 2 Multistrikes performed during Sweep Slash
Steep Strike:
Deals 253% Weapon Attack Damage.
This skill cannot obtain Steep Strike attempts with Steep Strike Chance
Converts 100% of the skill's Physical Damage to Lightning Damage
+20% Multistrike Chance for this skill
The skill's Multistrike deals 0.8% additional damage with each strike for every +1% Steep Strike chance.
+6% Attack Speed for this skill for every attack made during Multistrike
Gains a Steep Strike for every 2 Multistrikes performed during Sweep Slash
Converts 100% of the skill's Physical Damage to Lightning Damage
+20% Multistrike Chance for this skill
The skill's Multistrike deals 0.8% additional damage with each strike for every +1% Steep Strike chance.
This skill cannot obtain Steep Strike attempts with Steep Strike Chance
+6% Attack Speed for this skill for every attack made during Multistrike
Thunder Spike
Thunder Spike:
Deals 143% Weapon Attack Damage.
When the skill's Shadow Strike True Body hits an enemy, it inflicts 1 stack of Numbed on enemies within 1000 m of the enemy hit. Interval: 0.5 s
Converts 100% of the skill's Physical Damage to Lightning Damage
Frost Core
Frost Core:
Deals 9-14 SpellCold Damage.
Deals damage once every 1s.
The Sentry lasts 8s.
Skill's max base Sentry quantity is 1
If you are within 10m from the Sentry placed by the skill, the Sentry deals +32% additional damage to Frozen enemies
+2 Penetration for this skill
Projectiles fired by the skill are not affected by Projectile Quantity bonuses.
Thunder Core
Thunder Core:
Deals 1-17 SpellLightning Damage.
Deals damage once every 1s.
The Sentry lasts 8s.
Skill's max base Sentry quantity is 1
If the player is within 10m from the Sentry, the skills cast by the Sentry can Jump at the same enemy repetitively.
The skill's Shotgun Effect falloff coefficient is 70%.
Ghost Blade Einherjar
Ghost Blade Einherjar:
Base Sentry Cast Frequency is 100% of average Weapon Attack Speed.
The Sentry lasts 8s.
Skill's max base Sentry quantity is 1
+100% Multistrike chance for the Sentry/Sentries placed by this skill
Sentries placed by this skill can Multistrike
Multistrike damage increases by 15% for every 1 Sentry/Sentries placed by this skill
Sentries placed by this skill can only attack again 1 s after launching a Multistrike
The interval is affected by Sentry Cast Frequency bonus
The skill fires 1 Projectile in its base state.
Projectile Quantity bonuses also apply to Target Quantity.
Ghost Blade:
Deals 92% Weapon Attack Damage.
Projectiles fired by the skill are not affected by Projectile Quantity bonuses.
Explosion:
Deals 185% Weapon Attack Damage.
Converts 100% of the Physical Damage dealt by the Sentries placed by this skill to Erosion Damage
Skill's max base Sentry quantity is 1
+100% Multistrike chance for the Sentry/Sentries placed by this skill
Sentries placed by this skill can Multistrike
Multistrike damage increases by 15% for every 1 Sentry/Sentries placed by this skill
Converts 100% of the Physical Damage dealt by the Sentries placed by this skill to Erosion Damage
Sentries placed by this skill can only attack again 1 s after launching a Multistrike
The interval is affected by Sentry Cast Frequency bonus
Arrow Einherjar
Arrow Einherjar:
Deals 99% Weapon Attack Damage.
The Base Sentry Cast Frequency is equal to 100% of average Weapon Attack Speed.
The Sentry lasts 8s.
The skill fires 3 Projectiles in its base state.
Skill's max base Sentry quantity is 1
Sentries placed by this skill gain 1 stack of buff every 1 s. Stacks up to 5 time(s)
-10% interval for every 1 Sentry(ies) placed by this skill
+8% additional Sentry Damage (multiplies) for every stack of buffs
Projectiles fired by the skill are not affected by Projectile Quantity bonuses.
The Projectiles shot by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 70%.
Summon Grim Phantom
Summon Grim Phantom:
Summons 1 Grim Phantom to the caster every 1s
Can only summon up to 2 Grim Phantom(s) (Lv1:2) (Lv3:2) (Lv4:3) (Lv17:3) (Lv18:4) (Lv25:4) (Lv26:4) (Lv34:4)
+5% additional damage for Minions summoned by this skill for every 20 Command
+10% Skill Area for Minions summoned by this skill for every 20 Command
Converts 100% of Physical Damage dealt by the Minions summoned by this skill to Lightning Damage
Can only summon up to 2 Grim Phantom(s) (Lv1:2) (Lv3:2) (Lv4:3) (Lv17:3) (Lv18:4) (Lv25:4) (Lv26:4) (Lv34:4)
+5% additional damage for Minions summoned by this skill for every 20 Command
+10% Skill Area for Minions summoned by this skill for every 20 Command
Converts 100% of Physical Damage dealt by the Minions summoned by this skill to Lightning Damage
This skill will automatically summon Minion(s) every 1 s
Overpower
Overpower:
Deals Attack Physical Damage equal to 93% Base Damage
Onslaught Punch
Onslaught Punch:
Deals Attack Physical Damage equal to 144% Base Damage
Aimed Shot
Aimed Shot:
Deals Attack Physical Damage equal to 117% Base Damage
+2 Penetration for this skill (Lv1:2)
Blazing Dance
Blazing Dance:
Deals Spell Fire Damage equal to 140% of Base Damage
Blazing Spin
Casts the skill and gains Euphoria:
+435% Critical Strike Rating while the skill lasts
Lasts 6s.
When at Stage 4 or higher, while the skill lasts, hitting an enemy affected by this skill grants a stack of buff. Interval: 0.01s.
Each stack of the buff +14% Critical Strike Damage for 2 s, stacking up to 15 time(s)
Blazing Spin:
Deals Persistent Fire Damage equal to 173% Base Damage every second
Blazing Incineration
Blazing Incineration:
Deals Spell Fire Damage equal to 356% of Base Damage.
#skillstone, 1894, affix#
+10% additional Damage if the skill has dealt a Critical Strike recently
When at Stage 3 or higher, this skill grants 1 buff stack on Critical Strike. Interval: 0.01s.
+15% Skill Area for 2 s for every stack of buff, stacking up to 15 time(s)
When at Stage 3 or higher, +30% additional damage for this skill
Molten Rising
Rising Molten:
Deals 815% of Base Damage as Spell Fire Damage.
+1% additional damage for every +1% Cast Speed of the skill.
+1% additional damage for every +1% additional Cast Speed of the skill
Glacier Ripples
Glacier Ripples:
Deals Spell Cold Damage equal to 140% of Base Damage
Frost Release
Casts the skill and gains Euphoria:
The next 5 use(s) of other non-Channeled Skills deal +81% additional damage while the skill lasts. -15% to this damage after casting another skill
Lasts 6s.
Stacks up to 5 time(s)
Multiple stacks of the skill effect multiplies.
Frost Release:
Deals Spell Cold Damage equal to 92% of Base Damage
Inflicts Frostbite and 25 points of Frostbite Rating on hit
When at Stage 4 or higher, triggers this skill after casting 5 other skills
Permafrost Cast
Permafrost Cast:
Deals Spell Cold Damage equal to 356% of Base Damage.
This skill deals +10% additional damage against Frostbitten enemies
When at Stage 3 or higher, +50% chance to inflict Frostbite
When at Stage 3 or higher, the skill deals +1% additional damage for every 3 Frostbite Rating the enemy has
Ice Earthshaker
Ice Earthshaker:
Deals Spell Cold Damage equal to 2638% of Base Damage.
Inflicts Frostbite and 100 points of Frostbite Rating on hit
+1% additional damage for every +1% Cast Speed of the skill.
+1% additional damage for every +1% additional Cast Speed of the skill
Lightning Star
Lightning Star:
Deals Attack Physical Damage equal to 296% of Base Damage
Thunderlight Arrow
Thunderlight Arrow:
Deals Attack Physical Damage equal to 241% of Base Damage.
When at Stage 3 or higher, +1 Base Projectile Quantity for this skill
+5% additional Damage for every +1 Projectile Quantity of this skill
Projectiles from this skill always Penetrate
The Projectiles fired by this skill can hit the same enemy.
The Shotgun Effect falloff coefficient of this skill is 70%.
The Projectile Quantity of this skill is not affected by Projectile Quantity bonuses.
Thundercloud Surge
Casts the skill and gains Euphoria:
+35% additional Attack Speed while the skill lasts
While the skill lasts, when at Stage 4 or higher, +25% additional damage
Lasts 2s.
Lightning Surge
Lightning Bolt:
Unleashes a Chain of Lightning every 0.25s at up to 8 Nearby enemies.
Projectile Quantity bonuses increase the number of enemies targeted by Chain of Lightning.
Projectile Quantity does not increase.
Projectiles from this skill always Penetrate
This skill's Projectile Speed bonus is fixed at 0
Chain of Lightning:
Deals Attack Physical Damage equal to 385% of Base Damage
+1% additional damage for every +1% Attack Speed of the skill.
+1% additional damage for every +1% additional Attack Speed of the skill
+1% additional damage for every +1% Attack Speed of the skill.
+1% additional damage for every +1% additional Attack Speed of the skill
Projectiles from this skill always Penetrate
This skill's Projectile Speed bonus is fixed at 0
High Energy Beam
High Energy Beam:
Deals Spell Physical Damage equal to 106% Base Damage.
The skill fires 1 beam in its base state.
100% of the bonuses and additional bonuses for the skill's Beam Length is also applied to the skill's Skill Area
Beams fired by the skill are not affected by beam length bonuses.
The beams fired by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 70%.
Destructive Light Cannon
Destructive Light Cannon:
Deals Spell Physical Damage equal to 477% Base Damage.
Beams fired by the skill are not affected by any bonuses.
100% of the bonuses and additional bonuses for the skill's Beam Length is also applied to the skill's Skill Area
For every 1 Beam(s), this skill +30% additional damage
Whirlwind Blade
Whirlwind Blade:
Deals 4-7 Spell Physical Damage.
This skill fires 1 Projectile in its base state.
It deals damage once every 0.25s. This interval is affected by Cast Speed.
Projectiles from this skill always Penetrate

Projectiles will be automatically recovered after 5 s.
The Projectiles shot by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 75%.
Lightning Beam
Lightning Beam:
Deals 0-7 Spell Lightning Damage
Every 5 time(s) this skill is cast, generates a Thunderbolt around the caster that follows the caster
This skill generates up to 3 Thunderbolt(s)
The Thunderbolts last for 6s
For every +1 Beam(s), increases this skill's Thunderbolt generation upper limit by +1
The number of Beams generated by this skill is not affected by Quantity bonuses
The Beams fired by this skill are not affected by Beam Length bonuses
100% of the bonuses and additional bonuses for the skill's Beam Length is also applied to the skill's Skill Area
No more Thunderbolts will be generated after reaching the upper limit.
For every +1 Beam(s), increases this skill's Thunderbolt generation upper limit by +1
100% of the bonuses and additional bonuses for the skill's Beam Length is also applied to the skill's Skill Area
Speed Phantom
Remnant:
Remnant lasts 0.64999998s.
You can have up to 2 Remnant(s).
Remnant explosions deal 8-13 Spell Physical Damage on hit.
Gains 1 stack of Euphoria for every enemy hit by a Remnant explosion.
Euphoria:
#buff, 10930, 0, 1001, BaseAffix#, up to 8 stacks, lasting for 1.6s
Gains 1 stack of a buff for every enemy hit with the skill, stacking up to 8 times
Knockback effect from this skill is reversed
Archery Bond
Archery Bond:
Sentry lasts 6s.
Skill's max base Sentry quantity is 1
Sentry grants Euphoria to Nearby allies within 4m:
Projectile Quantity is fixed at 1
20.5% additional Projectile Damage (Lv1:41/2) (Lv21:61/2) (Lv41:69/2)
10.5% Attack Speed for Attack Projectile Skills (Lv1:21/2) (Lv21:41/2) (Lv41:49/2)
10.5% Cast Speed for Spell Projectile Skills (Lv1:21/2) (Lv21:41/2) (Lv41:49/2)
Nourishment of Life
Casts the skill and creates an area that follows the caster for 6s.
Casts the skill and gains Euphoria:
While the skill lasts, Spirit Magi within range +60 initial Growth (Lv1:60) (Lv21:110) (Lv41:116)
Dazzling Bloom
Casts the skill, and teleports all Spirit Magi to the designated location.
After being teleported, all Spirit Magus will switch targets to the enemies with the highest Rarity within 5m.
Casts the skill and gains Euphoria:
While the skill lasts, Spirit Magi deal higher damage to rarer enemies, up to 22 additional damage
Lasts for 3s
Star Stalker
Star Stalker:
While inside the area, the character gains Euphoria:
22.5% additional DoT Damage (Lv1:45/2) (Lv21:65/2) (Lv41:75/2)
The Flying Speed of the Projectile is 100% of the character's Movement Speed
The Projectile lasts for 4s
The Projectiles launched by this skill are not affected by Penetrate, Jump, or Return effects
Harmonious Field
At the end of the skill channeling, Sentries within a certain area gain Euphoria:
8.2% additional damage (Lv1:41/5) (Lv21:61/5) (Lv41:71/5)
Lasts for 6s
+33% additional Empower Effect for this skill for every 1 channeled stack
If the channeling of this skill stops at max channeled stacks, +3s duration for the affected Sentries
Movement is not restricted when the skill is being channeled
Shackles of Malice
Malice Chain:
Deals 9-9 Spell Erosion Damage
Explosion:
Deals 9-9 Spell Erosion Damage
The explosion removes all Curse Effects from the enemy hit by the chain
For every 1 Curse Effect inflicted on the enemy hit by the chain, the explosion 25% additional damage (multiplies)
Skill - Help
About Skill Slots:
1. Skill slots require energy to unlock, including active and passive unlocking.
2. The first slot of each skill tab passively unlocks when energy reaches the cap.
3. Players need to allocate energy to unlock other skill slots.
4. Energy can be gained by leveling up characters and equipping gear (excluding trinkets).

About Skills:
1. Skills are divided into Active Skills, Support Skills, Passive Skills and Triggered Skills.
2. Active and Passive Skills can be linked to Support Skills.
3. Triggered Skills can be linked to Active and Support Skills.
4. Available Support Skills that can be linked are identified by their skill tags.
5. Only one skill will be active when identical skills are equipped.
6. The availability of Active Skills depends on the weapons equipped by characters.