Nightmare Season /0
Season Background
"The world of Torchlight is essentially an isolated island in a vast void, and countless terrifying and unknown creatures are lurking around us."
"Around us? More like they are lurking in our deepest and most secret dreams."
The wonderful thing about dreams is that you could be in a deep good dream or the claws of a nightmare...

New Gameplay
Hunters have a chance to enter a sweet dream when they interact with the Dream Lotus on the map.
After completing a Sweet Dream, Hunters will receive Dream Bubbles that contain rewards. Hunters will need to search for more lotuses to explore deeper floors of Sweet Dreams. Whenever a Sweet Dream floor is completed, Hunters will inherit the rewards from the previous floor and get the chance to further upgrade or increase these rewards.
At the same time, Hunters need to be vigilant as their chance of entering a Nightmare increases with each floor of a Sweet Dream they complete. Hunters should be familiar with the Nightmares they encounter as they will receive the Nightmare Omens corresponding to the rewards they select on each floor of a Sweet Dream, and these omens will come true in a Nightmare that can come for Hunters at any time. In other words, the higher the floor of the Sweet Dream, the more dangers Hunters will face in Nightmares.
No matter how beautiful the rewards are in a dream, it could just be a bubble that can pop at any time. These bubbles will only come true after Hunters escape from the Nightmare.

New Development System
When exploring a dream, Hunters will get a new season item called Dream Talking. Whenever Hunters perform Dream Talking Interpretation, they will obtain a dream base, which includes a Sweet Dream affix and a Nightmare affix. The original base affixes on a piece of gear will be replaced when the dream base is recorded onto the gear. Sweet Dream base affixes grant powerful buffs, such as allowing Hunters to gain Legendary affixes that have only appeared on Legendary gear when crafting gear. Nightmare base affixes, on the other hand, grant negative affixes that may weaken the gear. Therefore, Hunters will need to choose the right time to perform Dream Talking Interpretation. While trying to get the Sweet Dream affixes they seek, Hunters will also need to take care to avoid the negative impact of Nightmare affixes.

The Queen of Eternal Sun, a new supreme boss, is featured in the new season. On a long night filled with chaotic dreams, she opens her eyes again and waits for warriors to sacrifice themselves for her.

Legendary gear /17
When Sparks Set the Prairie Ablaze
Require lv 1
Copies the last Talent on all adjacent slates. Unable to copy Core Talents.
Bad Knight Role Model
Require lv 1
Trait Skills can be continuously channeled. During this time, the Holy Domain moves with the player, and no Murderous Intent is consumed while channeling or casting Holy Illumination
Loses all channeled stacks and casts Holy Illumination again when the number of channeled stacks reaches the upper limit. For every channeled stack lost, +(12–15)% additional damage taken by all enemies in the Holy Domain for 8s
Between the Holy Land and Hell
Require lv 1
Activates Hero Trait: Seize Momentum
The Sanctity of the Holy Land
Require lv 1
All units in the Holy Domain +20% additional damage (Engram 1 Exclusive)
When there are enemies in the Holy Domain, any unit that leaves the Holy Domain +20% additional damage taken for 5 s (Engram 1 Exclusive)
Pulls all non-boss enemies within the range of Holy Illumination into the Holy Domain again whenever an enemy leaves the Holy Domain. Interval: 0.2s (Engram 1 Exclusive)
When the High Court's Dog Barks
Require lv 1
(-75–-25)% Holy Domain radius (Engram 2 Exclusive)
Holy Illumination can lock on enemies and leave behind a Holy Domain at their location (Engram 2 Exclusive)
While within the range of Holy Illumination, the player will be dragged to the center of the Holy Domain (Engram 2 Exclusive)
For every 1 m moved by the player, +2% additional damage for 5 s when in the Holy Domain, up to +50% (Engram 2 Exclusive)
A Holy Dynasty without War
Require lv 1
All hits are guaranteed to be blocked within 3 s of using a Defensive Skill, otherwise you cannot Block (Engram 3 Exclusive)
(15–20)% of the bonus for Attack and Spell Block chance is applied to the Block Ratio instead (Engram 3 Exclusive)
Shadow Dance
Require lv 6
+(50–70)% Movement Speed
Gain 1 stack of Wither with 30 Base Damage every 0.1s when an Elite is in Proximity.
Sarituya
Require lv 20
Miniaturization
+50% Nimbleness Aura Effect
+3 Aura Skill Level
+1 Max Deflection stacks
Aslan
Require lv 20
Giantism
+50% Steadfast Aura Effect
+3 Aura Skill Level
+10% Armor Effective Rate for Non-Physical Damage
Reverse-Reverse-Reverse Mirror
Require lv 20
+3% Attack and Spell Block Chance
+(90–108)% damage if you have Blocked recently
For every 4 m of movement, gives Nearby enemies 2 stack(s) of Agility Blessing
50% chance to gain Agility Blessing per 6 m you move
Sea Splitter
Require lv 45
Main Skill is supported by Lv. (8–12) Raging Slash
+40 Max Life
+(30–50)% Steep Strike chance.
Iced Drinker's Cage
Require lv 58
+(400–600) gear Energy Shield
(-4–-2) Main Skill Level
+(8–12)% additional Freeze Duration for every time the Main Skill has been used recently. Interval: 3 s
Gains (5–6) stack(s) of Cage when inflicting Freeze. Interval: 3 s
Effects of Control Effects received (-50–-1)%
Thornbearer's Shackles
Require lv 58
Movement Speed is fixed to (50–80)% of the base value
For every 2 m moved, gain 1 stack(s) of Enduring Advance
When having at least 2 stack(s) of Enduring Advance, restores 30% of Missing Life and Energy Shield when hit. Interval: 1 s
When having at least 5 stack(s) of Enduring Advance, +(300–400)% Critical Strike Damage
When having fewer than 8 stack(s) of Enduring Advance, -40% additional Physical Damage taken
Butterfly Wings
Require lv 58
(-20–-10)% Attack and Spell Block Chance
(600–800) 点闪避值,主手武器附加 1 - 1 点闪电伤害
For every 10000 Evasion, adds 5% of the Main-Hand Weapon damage to Spells
<Random defense-related affix>
Paradox of the Second Will
Require lv 58
+(10–16)% Erosion Resistance
+(1200–1800) Armor
+(10–20)% Chaos effect
When having at least 80 Chaos, +20% Skill Effect Duration for 5s
Has 50 Chaos initially
0.2% Skill Area for every point of Chaos
Enamor
Require lv 58
<Random gear-related affix>
<Random skill slot-related affix>
<Random skill slot-related affix>
<Random skill slot-related affix>
<Random skill slot-related affix>
Formation Breaker
Require lv 58
(-40–20)% additional Attack and Cast Speed for Sentry Skills
+48% Skill Area
+30% additional damage taken by enemies in proximity to Sentries
Gains Demolisher Charge when using Sentry Skills
Skill /10
Whirlwind Blade
Whirlwind Blade:
Deals 4-7 Spell Physical Damage.
This skill fires 1 Projectile in its base state.
It deals damage once every 0.25s. This interval is affected by Cast Speed.
Projectiles from this skill always Penetrate

Projectiles will be automatically recovered after 5 s.
The Projectiles shot by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 75%.
Lightning Beam
Lightning Beam:
Deals 0-7 Spell Lightning Damage
Every 5 time(s) this skill is cast, generates a Thunderbolt around the caster that follows the caster
This skill generates up to 3 Thunderbolt(s)
The Thunderbolts last for 6s
For every +1 Beam(s), increases this skill's Thunderbolt generation upper limit by +1
The number of Beams generated by this skill is not affected by Quantity bonuses
The Beams fired by this skill are not affected by Beam Length bonuses
100% of the bonuses and additional bonuses for the skill's Beam Length is also applied to the skill's Skill Area
No more Thunderbolts will be generated after reaching the upper limit.
For every +1 Beam(s), increases this skill's Thunderbolt generation upper limit by +1
100% of the bonuses and additional bonuses for the skill's Beam Length is also applied to the skill's Skill Area
Star Stalker
Star Stalker:
While inside the area, the character gains Euphoria:
22.5% additional DoT Damage (Lv1:45/2) (Lv21:65/2) (Lv41:75/2)
The Flying Speed of the Projectile is 100% of the character's Movement Speed
The Projectile lasts for 4s
The Projectiles launched by this skill are not affected by Penetrate, Jump, or Return effects
Harmonious Field
At the end of the skill channeling, Sentries within a certain area gain Euphoria:
8.2% additional damage (Lv1:41/5) (Lv21:61/5) (Lv41:71/5)
Lasts for 6s
+33% additional Empower Effect for this skill for every 1 channeled stack
If the channeling of this skill stops at max channeled stacks, +3s duration for the affected Sentries
Movement is not restricted when the skill is being channeled
Added Physical Damage
Supports skills that hit enemies.
Supported skills add 2 - 3 physical damage (Lv1:2) (Lv2:2) (Lv3:3) (Lv4:4) (Lv5:5) (Lv6:5) (Lv7:6) (Lv8:7) (Lv9:8) (Lv10:10) (Lv11:11) (Lv12:13) (Lv13:15) (Lv14:19) (Lv15:26) (Lv16:38) (Lv17:45) (Lv18:53) (Lv19:64) (Lv20:78) (Lv21:79) (Lv22:80) (Lv23:80) (Lv24:81) (Lv25:82) (Lv26:83) (Lv27:84) (Lv28:85) (Lv29:85) (Lv30:86) (Lv31:87) (Lv32:88) (Lv33:89) (Lv34:90) (Lv35:91) (Lv36:92) (Lv37:93) (Lv38:93) (Lv39:94) (Lv40:95) (Lv1:3) (Lv2:4) (Lv3:5) (Lv4:6) (Lv5:8) (Lv6:9) (Lv7:10) (Lv8:11) (Lv9:14) (Lv10:16) (Lv11:19) (Lv12:21) (Lv13:25) (Lv14:31) (Lv15:44) (Lv16:63) (Lv17:75) (Lv18:88) (Lv19:106) (Lv20:130) (Lv21:132) (Lv22:133) (Lv23:134) (Lv24:135) (Lv25:137) (Lv26:138) (Lv27:140) (Lv28:141) (Lv29:142) (Lv30:144) (Lv31:145) (Lv32:147) (Lv33:148) (Lv34:150) (Lv35:151) (Lv36:153) (Lv37:154) (Lv38:156) (Lv39:157) (Lv40:159)
The supported skill gains 30% of its damage as Base Trauma Damage (Lv1:30) (Lv21:40) (Lv41:50)
Adds 30% of the Main-Hand Weapon's damage to Base Trauma Damage for the supported skill (Lv1:30) (Lv21:40) (Lv41:50)
Charge
Support Mobility Skills.
When casting the supported skill, gains a buff
Buffs grant +80% Warcry Cast Speed for the next Warcry (Lv1:80) (Lv21:120) (Lv41:160)
Limber Stretch
Supports Restoration Skills.
+20% Restoration Duration for the supported skill (Lv1:20) (Lv21:20) (Lv41:20)
+25% Movement Speed for 3 s after casting the supported skill (Lv1:25) (Lv21:35) (Lv41:45)
Gladiator's Roar
Supports Warcry Skills.
+40% Skill Area for the supported skill (Lv1:40) (Lv21:60) (Lv41:80)
When casting the supported skill, Reverse Knocks Back nearby enemies with a Knockback Distance of 2 m
The effective area of this effect is affected by Skill Area bonuses
Code of Conduct for Prospective Knights
Require lv 1
"What will you do after you are knighted?" "Continue to perform meritorious service to be promoted to knight commander." "What will you do after you become a knight commander?" "Continue to recruit more knights."
Discipline Comes Last
Require lv 1
"Some people need to be taught a lesson-within the bounds of discipline and honor, of course."
Pactspirit /3
Shepherd
Drop Legendary
Increases Drop Quantity
Raging Sands of Eternal Night
Attack Legendary
Increases Damage, Attack Block, Spell Block
Witch Antelope of Lust
Attack Legendary
Increases Damage, Erosion Resistance, and Crowd Control Effects
Season-exclusive Gameplay: Twinightmare

Season-exclusive Gameplay: Twinightmare

Hunters have a chance to enter a sweet dream when they interact with the Dream Lotus on the map.

After completing a Sweet Dream, Hunters will receive Dream Bubbles that contain rewards. Hunters will need to search for more lotuses to explore deeper floors of Sweet Dreams. Whenever a Sweet Dream floor is completed, Hunters will inherit the rewards from the previous floor and get the chance to further upgrade or increase these rewards.

At the same time, Hunters need to be vigilant as their chance of entering a Nightmare increases with each floor of a Sweet Dream they complete. Hunters should be familiar with the Nightmares they encounter as they will receive the Nightmare Omens corresponding to the rewards they select on each floor of a Sweet Dream, and these omens will come true in a Nightmare that can come for Hunters at any time. In other words, the higher the floor of the Sweet Dream, the more dangers Hunters will face in Nightmares.

No matter how beautiful the rewards are in a dream, it could just be a bubble that can pop at any time. These bubbles will only come true after Hunters escape from the Nightmare.